I use the latest version of Preform, I found it very hard to rotate the object percisly like I can do in other program. The numeric control is 10 times slower than hand rotating (use mouse directly to rotate). And even more it seems the z rotation is working but one of the X,Y rotation is not working, I can’t tell which one because there is no axes in Preform, no matter what number I enter in the X or Y rotation, the object rotate on the same axes, I recently want to print a large object which has 90,000 polygons and I can’t save it as form file, It crash every time I try to save the object, thus I have to cancel the print.
By the way I try the model in my FDM software and the rotating works correctly in three axes and I can save it without any problem. I really hope Formlabs can fix the rnumerical otate problem, and add axes to the scene, and the save problem for high poly count object.