I’m digging into modeling ‘best practices’ for printing complete characters, and I was wondering if anyone had tips to share specifically relating multi-part assemblies.
Either based on size (character is too big for the build volume),
Or structural integrity (character appendages and attachments can be
printed more easily if oriented individually on the build platform.)
I’d love to hear what folks are doing and pass that on to character modelers who want to build characters that can print nicely on the Form1.
PS Adding context to my first bullet above: If I am printing a large character in 2 parts, joined at the waist (for example), do I need to generate two separate STL files that are separated by the height of one slice layer? Or is there a ‘magic’ way the slicer can stop/restart the print at a specified slice layer? (man would that be cool). Any guidance around these types of issues would be greatly appreciated.