I’ve had success by cranking down the density, slope and touchpoint size to the minimum. The problem I face is that the underlying structure becomes too dense when I apply the right number of touchpoints. This makes removing the structure a chore. Meaning a hack saw, metal shears, and needle nose pliers sort of a chore.
To try and be clear, I need a lot of touch points, since the model is a bird with feathers, and each tip wants a touch point. Not all get one, and this works, but there are still a bazillion points, which generate a highly complex lattice underneath.
The autogenerate in Preform prints successfully, and is quick (sort of) to generate the supports. But the choice is either too few touchpoints, or a lattice that is so dense it becomes a solid.
It would be ideal if I could simplify part of the lattice, eliminating some cross linking, leaving out the cross bracing (in part).
Slope and density and touch point size are at a minimum
I’ve been looking at the suggested alternative software, but they make support generation into a career. With 48 hour printing times, the trial and error of manual placement isn’t practical, since I’m only making a few of each model.
I’m never going to get the production I need. All my time is going to be spent in either removing supports in the print, or playing with alternatives.
There may be no better solution, but I thought I give it one more try by being more explicit.
Any bright ideas, other than “don’t do that”? Thanks in advance.