# Blasting a grip like texture

**URL:** <https://forum.formlabs.com/t/blasting-a-grip-like-texture/22574>\
**Category:** General Discussion\
**Created:** [March 7, 2019, 11:48am UTC](https://forum.formlabs.com/t/blasting-a-grip-like-texture/22574 "2019-03-07T11:48:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![JohnHue](https://avatars.discourse-cdn.com/v4/letter/j/48db29/32.png) [@JohnHue](https://forum.formlabs.com/u/JohnHue)\
**Post date:** [March 7, 2019, 12:24pm UTC](https://forum.formlabs.com/t/blasting-a-grip-like-texture/22574/2 "2019-03-07T12:24:58Z")

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I have used the new “3D texture” feature in Solidworks 2019, which is basically bump mapping except it actually generate a 3D mesh so it is really visible on the part. You’ll have trouble getting the exact same surface as an SLS print, but you can get close.

> [@Software to add "orange skin-like" geometry on face ? - an idea to mask layer lines](http://forum.formlabs.com/t/software-to-add-orange-skin-like-geometry-on-face-an-idea-to-mask-layer-lines/21488/17):
>
> This is exactly how it works with Solidworks : you place a bitmap texture on a face, and at the end of the feature tree you use the “3D texture” feature and what it does is convert the whole geometry to a mesh, and use the texture to create recesses / bumps just like bump mapping. In all cases it’s not smart to use this feature before the end of the feature tree because it would make it hard to make modifications as you’d have to work on a mesh which SW isn’t well suited for. @Sculptingman : as…

The results visible in this thread are pretty rough, I’m sure you can get the printer to resolve a finer texture.

On the other hand I don’t know if you’ll be able to get the same texture as an SLS print with sand-blasting either. Maybe if you’re using custom medium that is able to create sharp geometries, but it may not be worth the time investment.

If you don’t mind, what’s your end-goal ?

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